![]() ![]() ![]() Most entries tend to be set in the late 19th or very early 20th century. Ive only gotten a little farther than the. We identify three major elements-Victorian history, the workings of cultural memory, and the modification of and recombining of past technologies and literary forms into the genre of steampunk-and then apply these to an analysis of Westerfeld's trilogy. Scott Westerfelds Leviathan is unique in my experience with the steampunk sub-genre. Leviathans is a game of steampunk airship battles, featuring massive (and beautiful) airship models and a whole lot of world-building thematic elements. In mechanical fashion, the cogs of steampunk move with and against each other to produce and revise an imagined "What if?" We posit that steampunk's complexities might be better understood by examining the parts of the machine, those cogs that make the engine of steampunk work. This literary form, then, is shaped through a confluence of history, cultural memory, and fictional technologies. Critics note that steampunk takes an historical past and either reimagines it or repositions it in the future. In order to do so, we examine the "cogs" of the genre machine and its use of nostalgic longing for a revised past/future to rebel against present day cultural norms. ![]() In this article, we offer an explanation of steampunk and theorize the genre and its functions within Scott Westerfeld's YA series Leviathan. ![]()
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